Finally, the long-awaited role-playing game The Airfield Chronicle came out, and you may need help to start. Starting the game, you need to choose one of the primary grades that you want to save. In this leadership, each starting ability will be examined in detail so that you know exactly what each of them can offer.
- Initial capabilities of the Cavalier class
- Mage
- Starting abilities Airfield Chronicle
- The initial abilities of a soldier
- The initial abilities of archer
Starting abilities Airfield Chronicle
In total, The Airfield Chronicle has four primary classes, and each class has its own abilities. These classes include
- Soldier class
- Cavalier class
- Archer class
- Magic class
Read on to find out about each class and the initial opportunities that he offers in The Airfield Chronicle.
The initial abilities of a soldier
A soldier’s class, which is a universal class, can be used as a tank or as a class of causing damage depending on the characters and abilities that you use.
First you need to choose one of two players, Andreas or User . Both have their certain advantages and disadvantages.
Islet's protective characteristics are low, but when it comes to an attack, he is just a beast. He is able to destroy his enemies thanks to his abilities, such as murder and jump in the jump.
Andreas, on the other hand, is best suited for protection, and not for attack. She has the potential to become the best tank thanks to such abilities as a shield, shield and shield wall.
Here is a list of abilities available to the class of soldiers.
Murder: She inflicts the biggest damage for one goal of all abilities in the list. When the enemy’s health scale is half filled, you can easily kill it with this ability. The most pleasant thing is that if you use the murder to kill the enemy, the recovery time is dropped to zero.
Jumping: This attack has high mobility and can be used to inflict damage to enemies from the flank. It can be combined with murder to bring down hell on enemies.
Shield Blow: This ability is used to stun your enemies, not allowing them to charge their abilities.
The charge of the shield : causes slight damage, but interrupts and provokes the target. He also has a good range of attack. However, he attacks only the first enemy in his path, so you may need to maneuver a little to impress a specific goal.
The wall of the shield: This allows you to draw all enemies in this area. You can use it to keep enemies within the reach of several AOE abilities, holding narrow places. This will loosen the pressure on other units on your side.
Initial capabilities of the Cavalier class
The Cavalier class is an improved version of the Soldier class, which allows you to fight with several enemies at the same time. The only gentleman in this class is Frederick.
Frederick is similar in statistics on Andreas, but with a higher protection and HP. If Andreas causes damage for one goal, then Frederick causes damage for several goals due to the fact that all his capabilities of the gentleman are aimed at several enemies.
Frederick also has the fastest speed of movement, which allows him to quickly build attacks to achieve the maximum effect or lure enemies into traps.
Class Cavalier has the following abilities:
Full frontal attack: This is a great flank ability, since you can use it to go through several enemies in a straight line and be behind them. If you cannot stun the enemy in time, you can use this to get out of their range.
a furious flurry: This is largely simply your main multitask, since it affects all enemies within the cone in front of you. The best time to use it-after you find yourself behind the enemies group to get additional flank damage.
The installed charge: This is an improved version of a furious flurry, which inflicts more damage and has a much larger range. This is great for clearing space or pushing enemies to other enemies to maximize the effectiveness of your AOE. It can also help make room for Segway.
The initial abilities of archer
If you like long-range classes, the class of archers in The Airfield Chronicle will not disappoint you. As for the class of archers, Marion will be your only option.
This class of archers has a reasonable amount of damage from the attack, and the most pleasant thing is that you can cause damage, remaining safe on the back line. However, if the enemy gets to you, you will end.
Here is a brief description of the abilities of the classroom.
The kingdom of arrows: This is an attack on the area, which also causes a delay, slowing down the enemies that it amazes. This can help you slow down the approaching enemies and give you several additional seconds to kill the enemies with whom you have already fought.
A deafening shot: This ability can cause stunning at a distance. This gives you the opportunity to hit enemies without worrying about movement.
The formation of a fan tail: This is great for the accumulation of damage in the corridor over time. If you can hold enemies inside it, it can be extremely effective in hard-to-reach places, such as bridges and narrow spaces.
Mage
The only class of the healer available in The Airfield Chronicle is the Magicked class. There are such as Waltz in the Mailer class. She can help your team survive on the battlefield.
Here are the ability of the Magicked class.
Hashing heel: The use of the heel costs only 15 EP and restores 30 percent of the maximum health, which is a pretty good indicator. It also has a 5-second rundown, which allows you to use it often. You must use it to maintain the health strips of your allies above 50% at any time. Otherwise, it will be difficult to cure everyone before someone falls.
Method: This is an attack on the area with decent damage, but what distinguishes it from others is the area that it covers. Meteor fall can easily hit three or more enemies, even if they are not in proximity.
recovering circle: This is an excellent AOE-test for your team, which also has an additional bonus in the form of the resurrection of fallen allies. The recovering circle will give a small amount of health to your units in the field of action at equal intervals of time until it ends. This can be a great way to cure your entire group at once between the battles.
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