Increasing the stats by strengthening, and the end of growth is invisible. A terrible grinding (repetitive play) for little growth. And you can make the grinding lightly, Or billing systems that may not make much change in many attempts. Diablo Immortal 's billing grammar has led to a growing voice of criticism of mobile F2P games today. The video game media, which did not mainly deal with the F2P (Free-to-Play) mobile games, also opened the ground. It's a clumsy way of providing rewards for gameplay and investment. The degree of decorating that would seem likely, but Diablo Immortal has followed the formula of the F2P game on the market. That's why Diablo Immortal is receiving the voice of all these criticisms al1. It is clearly seen by those who are avoiding the arrow of criticism behind Diablo Immortal. At this point, I talked about fragment. The charging logic of the game_ and I would like to continue the ring of the perfect game price_ . Diablo Immortal's ...