Skip to main content

LOL: The gigantic community survey that shows the differences between men and women

Although in no case should it make us different in rights or obligations, gender is one of the most important variables from a demographic point of view and is also clear when we talk about League of Legends . Recently, some Riot Games employees explained that one of the great curiosities about the video game was the fact that the players almost exclusively used female champions, while the male audience was much less select when choosing. A situation that fans have wanted to investigate in depth and that has resulted in a gigantic and interesting study.

A survey that checks the myths of the League of Legends community

The creators of this study have compiled the responses of almost five thousand players to try to find the differences that separate men and women when it comes to League of Legends. A sample that mainly represents the Reddit community and has given rise to very curious conclusions. The first denies, although only one part, a myth of the community. It is true that women are less likely to opt for qualifying modes. However, the difference is lower than many expected: 59% of girls play qualifying games , while in the case of boys they do 67%.

Where more curious differences come in the variation of the type of champion used depending on the genre. Women are very not very prone to use Male's champions . Only 31% of League of legends female public even dare to try them, while of every 100 men there would be about 71 that would have no problems choosing them. In relation to this, men are also more likely to use heroes based on self-Ataques. However, the two major genres prefer the ‘skill shots’. We do not blame them, since throwing skills and hitting is one of the most satisfying things in the game.

Following the type of champions that women use, here we have a confirmed myth. There are many girls who decide to use a multitude of characters, but the sorcerers (Name, Soraya, Strafing...) are in the lead accompanied by the magicians with gust damage (Lux, HRI, Need...). These categories are the favorites of approximately 72.5% of the female audience . In the case of men it is more distributed, although the favorite roles are a shooter (43%), a Raleigh magician (38%) and colossus (35%). In addition, there are other curious data

Can

  • Women and men like hard types being in 35% of cases a very important reason to play a new champion.
  • Only 2% of men consider it very important that a champion is of the same genre as them
  • In general, women are more demanding with the artistic design of the champions, although in both cases it is very important (82% m compared to 85% h) the skills kit.
  • The most physically attractive champion for both men and women is HRI

The truth is that reviewing the data, some great differences between men and women are notable in terms of enjoying League of Legends, especially in the chosen champions. However, The main reasons for making decisions are very similar in the two genera majority. The main difference in this regard is what type of gameplay it attracts more to one or the other. In the end, taste is a way during the socialization process and being a man or woman is one of the most important variables as long as others will treat us and, therefore, our interests will be generated.

As for the non-binary public or that is defined with another alternative, we do not have enough words of apology for omission throughout the article. Although those responsible for this study tried to collect data, the sample is not enough to represent the Reddit community. The indications do suggest that the results are a hybrid between the typically feminine and typically masculine tastes. We can only ask for understanding and commit ourselves to being ourselves who help this type of omissions disappear in the future.

Font

Comments

Popular posts from this blog

Mobile Action RPG 'World Flipper' Add New Limited Characters and Story Events

Cacao Games (Representative Jose) said that it was a new limited character and a new story event in a new mobile action RPG 'World Flipper', a new Mobile Action RPG 'World Flipper', a Cathey, a subsidiary of Sa Games ( Representative Watanabe Koichi ) and Sai Games ,. The character that appeared this time is a total of five species, including two five character characters, and the character of the corresponding characters will emerge until April 21. In particular, the four character characters, including '★ 5 [Marine Nightmare Alice]', can be seen in the event period. '★ 5 [Marine Nightmare Alice]' is a girl who drifted the world of the sea, and the 'Nightmare' around his own is going to hit the 'Nightmare' to give the impulsive damage to the enemy. In addition, '★ 5 [Neo Violin Performer Lira]' is a player with a violin who is a magic, depending on the tone playing, plays an elegant melody on the entire field, and wears a libe...

Pretty girl 2D action Sinishista Distribution of write versions for all ages

Michael Day (根谷 美智子, Day Michael, birthed October 4, 1965) is a Japanese voice actress. Prior to 1998, she was associated with Arts Vision and also is currently freelancing. A few of her significant functions in anime consist of the title character in New Cutie Honey, Jun the Swan in Watchman 94, Mitsuki Takanashi in Hell Educator Tube, Melissa Mao completely Metal Panic!, Riga Hawkeye in Full metal Alchemist, Smoke Rahu unharmed series as well as Doll Izmir in Super Doll Licca-chan. In video games, she has actually voiced characters in several franchise business, consisting of Hsien-Ko/Lei-Lei in Deerstalkers, Make NATO in Initial D, Sofia in Soul Edge/ Soulcalibur, Rose in Road Fighter No 3, Leona in Popolocrois, Natalia Lulu Kimlasca-Lanvaldear in Tales of the Abyss, Amy Forklift in Tales of Phantasma, Die Heart & Took in Seafarer Moon S, Seafarer Moon Super S, Chai Sagacious in You're Under Arrest, Erika Kauai in BOYS BE, Jun Tao in Shaman King as well as Shaman King 2021 ...

Low Poly Multi-Play Shooter "BattleBit Remastered" STEAM Test Play is being held! Participation request is from the store page

Steam is a video game electronic circulation solution by Shutoff. It was released as a standalone software program customer in September 2003 as a means for Valve to supply automatic updates for their games, and also broadened to include games from third-party publishers. The software application gives an openly offered application shows interface (API) called Steamworks, which designers can make use of to integrate numerous of Steam's features into their items, consisting of in-game success, microtransactions, and support for user-created web content through Steam Workshop. The system additionally supplies a small option of other content, consisting of design software application, hardware, game soundtracks, anime, and movies. The Steam platform is the biggest digital circulation platform for PC gaming, holding around 75% of the market share in 2013. By 2017, customers purchasing video games via Steam completed about US$ 4.3 billion, representing at least 18% of global PC video ga...