The Airfield Chronicle has several ways to negate damage. For example, you can dodge or block enemy skills that are vital mechanisms that need to be mastered so that your characters are safe (and healthy) on the battlefield.
However, the evasion or blocking of enemy skills is not always the best option. Your units can be too awkward to evade some skills of enemies, and some skills of enemies cannot be blocked.
Often you can bombard several enemy skills from different directions. In this situation, you also cannot evade all these attacks at once. This can be destructive, especially at higher levels of complexity.
However, there is also a way to avoid all this damage, canceling enemy skills. In this guide, we will talk about the method of canceling enemy skills in Airfield Chronicles.
How to interrupt enemy skills in The Airfield Chronicle
To cancel the attack of the enemy is quite simple. You just need to attack the enemy that charges the skill, with a weapon that imposes a status effect that does not allow it to perform any actions. The most common status effects that can be used for this: provoked, stun and freeze .
Below are all the skills that can cancel enemy attacks in The Airfield Chronicle:
- Shield (sword and shield)
- Deafening shot (from onions)
- Close of chaos (firearms)
- Ice OKs (staff)
- Ice rocket (rod)
All these status effects are not always landed, but they have a percentage of application to the enemy. Therefore, you may need to attack the enemy several times that charges the skill.
Therefore, make sure that you have at least two units that can affect the effect of the status of need. Thus, if one unit does not manage to cancel the enemy skill, the other unit will be able to attack while the first unit is on reloading.
One of the optimal strategies is to attack enemies using your cavalry detachment. This will make the enemy retreat. Now you can use your long-range attacks to influence these status effects, but keep in mind that this strategy is effective only against enemies that can only use close-up attacks.
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