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Diofield Chronicle status and enhancing effects

Airfield Chronicle is dedicated to creating an ideal type of unit and readiness to resist any threat that you will encounter by passing various chapters. Although at first it may seem exciting, faced with so many status effects and amplification, you can confuse. In this leadership of The Airfield Chronicle, we will introduce you to all the effects of status and strengthening in the game and their functions.

To be careful and wise with the type of unit that you create is very important in The Airfield Chronicle, because as you move forward and open up new chapters and adventures, many of your victories over your cruel ones depend on the strength of your team.

Knowing what various attributes do can help you a lot in this matter, and this is exactly what we have done below you. Here is a breakdown of status effects and amplification in The Airfield Chronicle.

Status Effects in The Airfield Chronicle

Status effects are one of the most useful effects when playing The Airfield Chronicle. These effects help to damage various enemies, bosses and their detachments.

Status effects can be applied using passive abilities or skills. In total, the game has 10 effects of the state listed below;

Poison Using the effect of poisoning status, players will be able to reduce the ability to attack or use any of their skills by 5%. This status effect will end after 60 seconds or after the target makes five moves.

Burn When players use this status effect on their enemies, their health decreases by 1% every 0.5 seconds. This effect will last only 8 seconds.

provoke

When using this effect, the state of unit will attack the enemy who imposed a provocation on him.

Fade Using this status effect, players can increase the damage received by the enemy by 50%. It lasts only up to 20 seconds.

Weakness This status effect weakens the enemy and reduces its damage by 50%. The end after 20 seconds.

** immobilized

** This effect makes it difficult to move enemies, except cases when they use skills. It ends after 10 seconds.

detain This slows down the movement of the target, auto-attack and the duration of reloading by 50%. It automatically ends after 20 seconds.

Sleep When applying to the target, they cannot act or move until they receive damage or after 60 seconds.

To freeze When applying to the target, they cannot act or move until they receive damage or after 8 seconds.

stunning When applying to the target, they cannot act or move until they receive damage or after 3 seconds.

strengthening effects

Unlike the effects of status, strengthening is focused on strengthening and increasing the performance of unit.

As the name implies, it strengthens you and your team and contributes to factors such as applying less damage and high performance.

They are not aimed at weakening your enemy; Instead, they give you abilities that you can use at your discretion against your goals.

Enhancing effects can also be used certain passive abilities or skills. In total, the game has 3 enhancing effects listed below;

Power

Using this effect of amplification, players can increase the amount of damage applied by enemies by 50%. This effect will end 20 seconds after activation.

**Rapidity

The ** During activation, this effect guarantees that your speed of movement, cooling and automata increases by 50%. This effect will also end 20 seconds after activation.

Stunt Finally, when this effect is active, the damage done by you decreases by 50%. This effect will also end 20 seconds after activation.

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